Drúedain

Drúedain

Lesserwell-documentedWood-wose / Wild Man archetype within Tolkien's legendariumSecretive, remote settlements and guardianship of wild placesConstruction of guardian statuesDrúadan Forest (White Mountains, Third Age Middle-earth)Andrast (cape west of Gondor, Third Age)Drúwaith Iaur (Old Drûg land, remembered region)Brethil (Beleriand, First Age)White Mountains (various ages)Hildórien (origin migration east of Middle-earth, tradition)
Origin

In Tolkien's internal history the Drúedain (self-name Drughu) were early-migrating Men who left Hildórien and were among the first to cross the Anduin; some settled in the White Mountains and some went into Beleriand in the First Age where they lived among the Haladin and were friendly with Elves. A portion accompanied the Edain to Númenor but had left or died out there before the Downfall (Akallabêth). By the Third Age surviving groups lived in the Drúadan Forest and on the cape of Andrast, remembered in place-names such as Drúwaith Iaur ('Old Drûg land').

Appearance

Other peoples describe the Drúedain as stumpy, clumsy-limbed, with short thick legs, fat gnarled arms, broad chests, fat bellies, and heavy buttocks; they were said to somewhat resemble Dwarves in stature and endurance. Their faces were judged 'unlovely'—wide, flat, and expressionless—with deep-set black eyes that 'glowed red when angered', horny brows, flat noses, and wide mouths. Hair was sparse and lank, with little facial hair except in a few men. They were described as short-lived and wore simple clothing (grass skirts are attested in at least one portrayal).

Abilities

Sources report that the Drúedain 'had certain magical powers' (wording presents this as a reported attribute rather than detailed, named abilities) and that they 'sat still in meditation for long periods.' They were famed for exceptional woodcraft: in the Third Age Drúedain resisted and harassed Orcs with poisoned arrows and could guide allies through secret forest paths. They bore deep hatred of Orcs. They also made carved guardian statues for places and homes; some accounts state that certain statues 'evidently had the power to come to life.'

Weaknesses & Wards

Weaknesses

  • condition
    short-lived (reported low longevity)
  • other
    widespread fear and loathing by neighboring Men (social vulnerability)
  • other
    deep enmity with Orcs (historical antagonism rather than a weakness)

Wards

  • other
    carved guardian statues (placed by Drúedain to guard places; some accounts say these could come to life)
Further in the Grimoire

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Community Record

Sources
  1. [1]
    Drúedain (Wikipedia). Wikipedia: 'Drúedain' article summarizing Tolkien's legendarium and scholarly commentary (includes notes from Tom Shippey, John S. Ryan, Verlyn Flieger).wiki
  2. [2]
    Woses (Tolkein Gateway / Drúedain). Tolkein Gateway entry summarizing canonical appearances and naming (Drúedain / Woses).other
  3. [3]
    Drúedain index (Valar Guild). Encyclopedic index and summary of Drúedain references and toponymy.other
well-documented